Health: 455 (+96 per level)
Mana: 206 (+45 per level)
Attack Damage: 55 (+3 per level)
Attack Speed: 0.670 (+2.9% per level)
Movement Speed: 350
Health Regen: 8 (+0.85 per level)
Mana Regen: 6.5 (+0.6 per level)
Armor: 19 (+2.7 per level)
Magic Resist: 30 (+1.25 per level)
When an enemy unit dies near Trundle, he heals for a percent of its maximum health.
Cost: 30 Mana
Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their attack damage.
Trundle lunges at his opponent with his next basic attack, dealing 20/40/60/80/100 (+80/90/100/110/120% Attack Damage) physical damage and briefly slowing his target.This attack increases Trundle’s Attack Damage by 20/25/30/35/40 for 8 seconds, with his opponent losing half of this amount.
Cost: 60 Mana
Trundle turns target location into his domain, gaining attack speed, movement speed, and increased healing from all sources while on it.
Trundle coats target location with ice for 8 seconds, gaining 20/25/30/35/40% Movement Speed, 20/35/50/65/80% Attack Speed and 8/11/14/17/20% increased healing and regeneration from all sources.
Pillar of Ice
Cost: 60 Mana
Trundle creates a ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
Trundle creates an icy pillar at target location for seconds, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45%.
Cost: 75 Mana
Trundle immediately steals a percent of his target’s health, armor and magic resistance. Over the next 3 seconds the amount of health, armor, and magic resistance stolen is doubled.
Trundle drains 20/24/28 (+2% Ability Power)% of an enemy champion’s maximum Health as magic damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.