Over one percent of LOL players have been banned
Handling antisocial behaviour has always been a problem for online game developers, and MOBAs like League of Legends certainly get the worst of it. The inherently team-based nature and slippery slope gameplay in MOBAs makes it very easy for one antisocial player to ruin a game and cause your team to lose. The problem is normally tackled head-on with a report tool and a suite of hired GMs, but what do you do if your game is free-to-play and has over 15 million registered players? It would be impractical to hire thousands of GMs to police a community of that size, so Riot Games came up with an alternative in the Tribunal system.
The Tribunal allows players who have played enough games to reach level 30 to vote on whether to take action against a reported player. Once enough votes are tallied, either the player is pardoned automatically or his case is submitted to a smaller GM team to await punishment. The system went live earlier this year, and Riot has now revealed how incredibly successful the system has been with the publication of some very interesting banning statistics. The biggest shocker is that a whopping 1.4% of LoL’s over 15 million players have been banned with the system, a workload that far exceeds the capacity of a traditional GM team. Ninety-four percent of players submitted to the Tribunal are punished, with about 50% of them never reoffending.
Skip past the cut for an image showing these and other statistics, and stay tuned to our weekly Not So Massively column every Monday for more LoL news and updates.
Couple things. I just started playing LoL this week and I must say it’s a lot of fun. The game has different levels of strategy and is not only challenging but fun. You can pick right up and get into the action easily. There are lots of champs and each plays pretty differently.