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LOL:Karma, the Enlightened One

Karma, the Enlightened One

Even in her youth, Karma exhibited almost superhuman composure. While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most. She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: ”That girl can not only weather a storm, but calm it.” Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite fans taken from her family’s shop.

When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces. It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands. She was present at the Placidium, where the Elders had considered surrender until Irelia’s impassioned last stand renewed the Ionian’s hope. Karma used this hope to solidify the Elders’ commitment to remain defiant against the Noxian onslaught. For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat. By tapping into her inner resilience, she discovered that she could bring great force to bear against her foes on the battlefield. She modified her fans into lethal implements, and was tutored by Janna to enhance their effects. The Noxians called her, ”The Enlightened One,” a nickname she embraced, and one which they would come to dread. She joined the League to represent Ionia in the ultimate political arena.

”Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her.”
– Irelia
the Enlightened One

Stats
Damage     50     (+3.3 / per level)
Health     410     (+86 / per level)
Mana     240     (+60 / per level)
Move Speed     335
Armor     15     (+3.5 / per level)
Spell Block     30     (+0 / per level)
Health Regen     4.7     (+0.55 / per level)
Mana Regen     6.8     (+0.65 / per level)

Abilities

Heavenly Wave – Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.

Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
Karma sends forth hidden blades from her fans, dealing 70/110/150/190/230/270 (+0.6) magic damage to units in a cone in front of her.

Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone for 35/55/75/95/115/135 plus 5% (+0.02%) of their missing Health.

Cost
70/75/80/85/90/95 Mana
Range
400

Spirit Bond – Karma creates a beam between an ally or enemy. Allied anchors move faster and enemy anchors are slowed. The beam deals magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through.

Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
Karma creates a beam between an ally or enemy for up to 5 seconds. Allied anchors move 10/12/14/16/18/20% faster and enemy anchors are slowed by 10/12/14/16/18/20%. The beam deals 80/125/170/215/260/305 (+0.7) magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through.

The beam breaks if the bonded target is stealthed.

Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.

Cost
65/75/85/95/105/115 Mana
Range
800

Soul Shield – Karma summons a protective shield that absorbs incoming damage.

Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemy units around Karma’s target.
Karma summons a protective shield that absorbs 80/120/160/200/240/280 (+0.8) damage for 5 seconds.

Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing 80/120/160/200/240/280 (+0.8) magic damage to enemy units around her target.

Cost
70/80/90/100/110/120 Mana
Range
650

Mantra – Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Karma empowers her next ability with an additional effect. Karma gains a charge every 30.0/25.0/20.0 seconds up to 2 charges.

The refresh rate is reduced by Cooldown Reduction.

Cost
No Cost
Range
0

Inner Flame – Karma gains increased Ability Power corresponding to her % of missing Health.

Tips

  • Inner Flame makes Karma deceptively difficult to kill while low. Take advantage of this to bait enemies into attacking.
  • Mantra recharges faster with Cooldown Reduction items. This makes it often ideal for Karma to purchase support items with Cooldown Reduction.
  • Spirit Bond is Karma’s highest damage ability, so it is worth coordinating with allies to maximize its effectiveness.