AD Carries game-phase strength comparison
Below is a few graphs, based on personal opinion of how I rate each champion’s effectiveness in the early, mid and late game phase, based on damage, survivability and utility, with 1 being the weakest and 3 being the strongest and their difficulty level on the scale of 1 to 10. Thus, for newer players, if you are not confident in trying out tough champions right off the bat, try to stick to champions below the difficulty of 5, and slowly move up the difficulty curve when you start to understand the game better.
Note that this is only a comparison between AD Carries and not with other roles. Also, this is just based on my opinion, and if you think that certain ratings are incorrect, leave a comment down below, including why the champion should have a different rating.
In the next part of the AD Carry series; there will be an analysis on why these champions are rated weak or strong at certain phases of the game and how to minimize each champion’s weakness at the early game, with the help of your Support.